SPORTING RULES & REGULATIONS
- Oct 13, 2025
- 22 min read
Updated: Oct 13, 2025
Season Three - V1.3 - 09/09/2025
Table of Contents
Table of Contents
Section 1: General Rules & Driver Conduct
1. Discord Server & Event Communication
2. Hardware, Software & Internet Connection
3. Off-Track Behaviour
4. Use Of In-Game Chat
Section 2: Livery Regulations
1. Skin Approval Procedure
2. Skin Rules & Guidelines
3. Incorrect Skin Usage
4. Clash of Number
Section 3: Racing Regulations
1. Behaviour on-track during Qualifying
2. Behaviour on-track while Overtaking
3. Track Limits
4. Rejoining the Track
5. Flag Signals
6. Pitlane Regulations
7. Race Start & Formation Lap
Section 4: Reports, Appeals & Penalties
1. Incident Report Procedure
2. Incident Appeal Procedure
3. Penalties
4. Penalty Points
Section 5: Attendance, Reserves, Promotions/Demotions, Spectators & Car Changes
1. Attendance of Championships
2. Reserve System
3. Promotion System
4. Spectators & Team Members
5. Car Changes
Section 6: Race Control & Steward Authority
1. Discretionary Rulings
Section 7: Points System
1. Points System across Championships
2. Champions & Tie-breakers
Section 1: General Rules & Driver Conduct
Discord Server & Event Communication
All drivers must be present within the Virtual Motorsport Series Discord, and any driver who is not present will not be allowed to partake in any VMS sanctioned championship.
All drivers must follow the Virtual Motorsport Series on SimGrid.
All drivers must abide by the Discord rules, specified in our server-rules channel.
All drivers must abide by Discord’s TOS.
All drivers are required to read a Race Directors document, which will be published at least twenty-four hours before race start.
All drivers participating in any Virtual Motorsport Series championships or events must change their Discord username in the VMS Discord server to match their first and last name as it appears in-game.
Drivers who wish to contact Admins, Staff or Stewards must do so via the dedicated support tickets within the Virtual Motorsport Series Discord, and are prohibited from direct/private messaging any Admins, Staff or Stewards.
Please make use of our dedicated questions channel, or our support tickets.
Drivers are expected to have familiarity with the rules and regulations for VMS.
Hardware, Software & Internet Connection
All drivers must have sufficient hardware, software and internet connection in order to allow safe and respectful driving. - All drivers are responsible for their own equipment.
In the event that we notice problems, (high ping, inappropriate input devices, etc), the Virtual Motorsport Series Admin and Stewarding teams reserve the right to exclude drivers from participating in our championships or events until these issues are sufficiently resolved.
All drivers are required to have Motec logging enabled for all sessions during a VMS race weekend.
Drivers will be selected at random for their Motec log files at any time by the Admin and/or Stewarding team, and must provide them within at least 24 hours.
The Motec data will require the same data as we use in pre-qualifying so the damplugin.ini must be setup as per the following:
Aero_1 = 3
Controls_1 = 3
Scoring_1 = 1
Scoring_2 = 0
Suspension_1 = 3
Tyres_1 = 3
Tyres_2 = 0
Vehicle_1 = 3
Vehicle_2 = 3
Weather_1 = 1
Wheels_1 = 0
Wheels_2 = 3
Off-Track Behaviour
All drivers must be respectful at all times, on-track and off-track.
Calling out drivers for incidents in the VMS Discord server is prohibited, and these infractions will not be tolerated, and will be punished with timeouts, kicks or bans from the server, with repeat offenders increasing the severity.
Any incidents during a VMS championship or event can, and should be reported using the dedicated incident report and appeals procedure laid out in this Rules & Regulations document.
Use Of In-Game Chat
Once a championship or event is in the qualifying or race sessions, the use of the in-game chat is strictly prohibited, and use of the in-game chat during these sessions will result in a penalty if reported.
Section 2: Livery Regulations
Skin Approval Procedure
In the case that a driver has automatically retained their seat, and/or has been promoted:
Drivers will receive a Google Form link shortly after the end of the current season to fill out.
In the case that an in-game livery is chosen, there will be no need for the Skin Approval Procedure, and the driver will be able to race with no additional checks.
In the case that a custom livery is uploaded, the skin will be reviewed and approved by the VMS team to ensure that the livery complies with the following rules and guidelines.
In the case that the driver is completing pre-qualifying:
Drivers who are completing pre-qualifying will be able to choose their livery in the Google Form alongside their pre-qualifying submission.
Drivers must submit at least one livery alongside any attempt, and the fastest attempt that a driver has submitted during pre-qualifying will decide their car for the season.
In the case that an in-game livery is chosen, there will be no need for the Skin Approval Procedure, and the driver will be able to race with no additional checks.
In the case that a custom livery is uploaded, the skin will be reviewed and approved by the VMS team to ensure that the livery complies with the following rules and guidelines.
Skin Rules & Guidelines
All skins must meet the following rules and guidelines, and in the case that a skin does not meet the rules and guidelines, the skin will be rejected, and the driver notified.
The VMS team may use any of the following reasons for a skin being rejected, these reasons are as follows but not limited to:
Offensive and/or inappropriate content - any skin containing offensive language, symbols, images, political/religious messaging, NSFW content etc will be immediately rejected.
Copyrighted material - any skins using logos, brands or designs without proper permission for usage are liable to be rejected.
Incorrect file format or structure - all skins submitted must be in the correct format and meet the VMS technical requirements (customskin.tga & customskin_region.tga) - any skins that are not submitted correctly, or are not able to be opened will be immediately rejected.
Skins that do not include the correct number plates.
If a livery is approved that is later found to contain any form of hate speech, or other inappropriate content, or a livery is used that has not been approved by the VMS team, this will result in the driver immediately being disqualified from the current and next season, and will be notified when this ban will end.
All skins for season three must use the 2025 number plate designs - and all LMGT3 skins must use the green number plates. - All cars must include the official plates and mandatory sponsor decals (e.g. Goodyear for LMGT3).
LMGT3 green number plates will not work for any in-game liveries of older cars, such as the Lamborghini etc.
Drivers must only use the skin that they have signed up in, unless express permission has been given by the VMS team.
Drivers may be permitted to change livery mid-season in certain extenuating circumstances, including but not limited to:
One-time car change within a season;
Change of team affiliation;
Withdrawal of a sponsorship agreement and following change of decals.
Drivers must have permission from all sponsors on custom liveries for their image and/or branding to be included on the skin.
The VMS team trusts that all drivers have received permission for any/all logos and/or branding to be used on any custom livery.
When liveries are approved, drivers will be notified in the VMS discord - any liveries that are not approved will also have their drivers notified.
It is the drivers responsibility to ensure that their livery has been approved before usage in any VMS championship or event.
Incorrect Skin Usage
In the case that a driver has used the incorrect skin, the following penalties will be imposed:
First Offence: Warning;
Second Offence: Disqualification from Event;
Third Offence: Disqualification from Season.
In the case that a driver has submitted a custom skin without permission from any/all sponsors visible on the skin, they are liable to disqualification from any race run with the incorrect sponsor skins, and will be asked to resubmit an identical livery with the sponsor(s) in question removed.
Clash of Number
Drivers who use custom skins will be asked to submit three choices of car number - in the case that two drivers have chosen the same number first, then the driver who submitted the livery first will retain the number, and the second choice will be used for the next driver. - This will continue for the second option, in the case it gets to any drivers’ third option, and it is not usable then the driver will be directly contacted to choose a new number.
Drivers who use in-game skins who choose the same skin will be asked to change skin on a first-come, first-served basis. - If all available skins for a car are already chosen, the skins shall continue to be chosen on a first-come, first-served basis so that there is as close to an even amount of each skin on the grid as possible.
Section 3: Racing Regulations
Behaviour on-track during Qualifying
When entering or exiting the pitlane during qualifying, drivers must stay within the pit entry and exit lines with all four tyres.
During Qualifying, you are required to, and it is your responsibility to find free space on track to complete your ‘hot-laps’ - drivers are prohibited from overtaking another car that is on a hot-lap, regardless of pace delta.
Drivers who are not on a ‘hot-lap’ or ‘flying-lap’ are obliged to continue driving at a reasonable pace, and must move out of the way of any cars that are on valid laps.
If you are on an out-lap, you will be blue-flagged for all cars on a valid lap - you must not impede these cars.
If you are on a cool-down lap, you must not impede any cars that are on a valid lap, or clearly faster than you.
If you abort your lap for any reason, you must not impede any cars that are on a valid lap.
Drivers are prohibited from cutting corners on the circuit in order to gain time, or a lasting advantage - this includes, and is not limited to:
Exceeding track limits, or cutting corners in order to gain time;
Cutting chicanes or corners in order to start another ‘hot-lap’ or ‘flying-lap’ sooner (for example you are running out of time during a qualifying session).
Drivers who wish to return to the garage must do so by pulling into their pit box before returning to the garage. - Drivers who wish to return to the garage from the track, or any part of the pitlane that is not your pit-box will be deemed as retired, and will not be allowed to take any further part in the qualifying session.
Causing a collision during a qualifying session is prohibited and should be reported.
In a Virtual Motorsport Series multiclass championship, qualifying will work as follows:
LMGT3:
Will always qualify first.
Will be allowed on track from 25:00 left on the session timer.
Are not allowed to begin a qualifying lap after 15:00 left on the session timer.
Are expected to complete their final qualifying laps, and return to their garage by 12:00 left on the session timer.
HYPERCAR:
Are allowed to queue in the fast-lane of the pitlane from 11:00 left on the session timer.
Will be allowed on track from 10:00 left on the session timer.
Are not allowed to begin a qualifying lap after 00:00 left on the session timer.
ALL CLASSES:
Once you have finished your final qualifying lap in the session, and/or when the qualifying session has ended, you are expected to pull off the racing line in a safe and predictable manner, and then return to the garage (either by driving back to the pitlane, or by using the return to garage function from the track).
Behaviour on-track while Overtaking
Overtaking begins once the overtaking car has significant overlap with the car ahead, and significant overlap is defined as the overtaking car having their front axle alongside the defending cars’ rear axle.
Overtaking drivers must establish their significant overlap by the time that the defending car is turning into the corner.
Divebombs to establish significant overlap are not permitted, and the validity of a significant overlap will be based on multiple factors, and is at the discretion of the Stewards.
Overtaking ends only when one of the cars involved has fully pulled ahead of the other car(s) involved, otherwise the act of overtaking is still in action, and drivers must follow the regulations.
Drivers who are defending a position are permitted to make one move in defence of a position, this includes drivers returning to the racing line after their defensive move, as long as there is not any overlap with the overtaking car, and the movement is not reactionary or an attempt to block the overtaking car.
Drivers who are defending into a braking zone are not permitted to move under braking.
Adequate racing room of at least a car’s width to the edge of the track surface must be left by the overtaking driver who has significant overlap on the defending driver. - Forcing an established car outside of track limits is not permitted, and the edge of the track surface will always be defined as the inside edge of the white/yellow line running around the track.
Overtaking outside of track limits, such as having all four tyres beyond the outside edge of the white/yellow line, is not permitted, even in cases where drivers feel that they have been forced outside of track limits. - Cases where both drivers are off-track during an act of overtaking, and an overtake is made will be reviewed on a case-by-case basis, and at the discretion of the Stewards.
A driver is permitted to make an overtaking attempt if they do not have significant overlap before the turn-in point for the corner, but must be aware, and accept liability for any contact, and/or causing another driver to take evasive actions, and will always be at the discretion of the Stewards.
Leaving the track and gaining a lasting advantage is prohibited, and will be reviewed on a case-by-case basis at the discretion of the Stewards.
Causing a collision during a race session is prohibited and should be reported.
Track Limits
Track limits are determined by the in-game cut detection system.
All races will have a pre-determined track limits point allocation, and this allocation will be written in the Race Directors Notes for the relevant race, and once this allocation is met, in-game penalties will be applied automatically.
Drivers are prohibited from utilising in-game bugs or flaws to abuse the track limits and gain time or an advantage.
Rejoining the Track
Drivers who are involved in an incident, such as a collision and spin, should hold their brakes. - Not holding brakes and causing further incidents will result in you being penalised.
Drivers should remain on their brakes to ensure their car does not roll forwards or backwards, which could create an unpredictable situation for passing cars.
Drivers who go off-track must ensure that they can rejoin the track in a safe manner, and are always responsible for rejoining the racing surface safely.
You should only rejoin the track once it is safe to do so, and no oncoming cars are approaching and/or pose a risk to you.
Causing a collision, or forcing other drivers to take evasive actions during a rejoin are both penalty worthy actions.
Drivers who are overtaking a rejoining or stationary car(s) are required to leave sufficient space in the case that a car begins to move again.
Flag Signals
Blue Flags
When you are blue flagged within class, you must allow the faster car through at the earliest opportunity that you deem to be safe.
Blue flagged cars will be in breach of the blue flag regulations if they do not yield within one lap of the first blue flag shown, or within one sector if the car is within half-a-second (0.5s).
Blue flagged cars must stay on track when yielding their position, and should not attempt to block or defend the faster car.
The faster car is always responsible to overtake the blue flagged car in a safe manner.
When you are blue flagged by a faster class car, the slower class car must stay on the racing line, and it is the responsibility of the overtaking car to make a safe overtake.
In cases where the slower class of car is not on the racing line, they may take a proportion of liability for any incidents caused, and always at the discretion of the Stewards.
Blue flagged cars will be in breach of the blue flag regulations if they do not allow the faster class of car to pass within one sector of consistent blue flags.
Yellow Flags
Yellow flags indicate a danger on the track ahead, and whilst drivers are not expected to lift through these signals, must be prepared to take avoiding action.
Drivers who do not lift, or take avoiding action and cause a collision during a yellow flag are liable to receive a penalty at the discretion of the Stewards.
Overtaking under yellow flags is prohibited, and can be reported. Yellow flag areas are indicated by the yellow flag graphic displayed by the game below the rear-view mirror.
Pitlane Regulations
When entering or exiting the pitlane during a race, drivers must stay within the pit entry and exit lines with all four tyres at all times, unless specified in the Race Directors Notes. - Drivers are not allowed to touch any white line with any tyre, once the pit entry has separated from the track.
Due to the Le Mans Ultimate contact system, drivers are not allowed to drive in the ‘slow lane’, which is defined as the area where the pitboxes are, and the pitboxes will always be separated from the ‘fast-lane’ by a solid coloured line or extended coloured area with a solid white line on either side, all the way to their pitboxes.
Drivers must drive in the fast lane until they are confident that there are not stopped cars in between themselves and their pitbox. - Only then may drivers cross the solid white line as mentioned above, and can enter the ‘slow-lane’.
When exiting the pits, drivers must pull out of their pitbox and into the ‘fast-lane’ as soon as possible. - If another car is occupying the fast-lane when you are pulling out, then you must stay in the slow-lane and let them pass if you cannot enter the fast-lane before they have any part of their car alongside you. - After they have passed you, you must immediately join the fast-lane.
Race Start & Formation Lap
Drivers are expected to follow all of the in-game instructions during the race start and formation lap procedures.
The formation lap will always be the in-game short rolling formation lap.
Drivers are prohibited from overtaking until the in-game green flag has flown.
Section 4: Reports, Appeals & Penalties
Incident Report Procedure
This incident report procedure covers all steps in the report and penalty process.
The incident report window opens upon the opening of the event server, and any incidents reporting during the race will not be reviewed live.
Contact during lap one will be automatically reviewed by the Stewards, however reports including lap one incidents are encouraged.
The incident report window remains open for 48 hours following the opening of the event server.
Any incident report made before the window is open, and/or after the 48 hour window cutoff will not be reviewed.
Incident reports must include the following information:
Timestamp of the incident in the race replay;
Lap and Corner Number;
Names of any/all drivers involved in the incident;
A brief description of the incident being reported;
Video Evidence is optional but appreciated, and must be uploaded to a stream site (Streamable, YouTube, Medal, or other suitable platform), and must show the chase came and HUD of all cars involved.
Stewards reserve the right to reject any incident reports that do not meet the report criteria, but will give drivers notice of what is missing and how to amend it. - Drivers will have until the twenty-four hour window to make any necessary changes or alterations before the report will not be reviewed.
Penalty outcomes from incident reports will be posted in the respective split’s Discord section.
Incident Appeal Procedure
The incident appeal procedure provides drivers who have received a penalty and do not believe it is correct, and/or drivers who have reported an incident but do not feel that the penalty is correct, to appeal the outcome where the Stewards will re-review the evidence against the rules and regulations.
The incident appeal window opens upon the publication of the penalty outcomes, and will remain open for 24 hours, following the publication.
Incident appeals must include the following information:
Ticket Number of the initial decision;
An acceptable reasoning why the initial stewards decision is believed to be incorrect;
Video evidence, and must be uploaded to a stream site (Streamable, YouTube, Medal, or other suitable platform), and must show the chase camera and HUD of all cars involved.
Any incident appeals that do not contain all of the above information will not be reviewed and immediately rejected.
Once an incident appeal has been created, a member of the Admin and Head Steward will review the appeal information and video evidence to decide whether there is an acceptable basis for review.
In the case that there is not an acceptable basis for review, the reasons for the appeal being denied will be stated in the ticket, and the appeal will be closed.
In the case that there is an acceptable basis for review, the stewarding team will be notified and requested to review the incident appeal, including the evidence alongside the rules and regulations.
Once an acceptable basis for review incident appeal has been re-reviewed, the stewards will make a decision which will be fully explained in the ticket before being closed and rescinded or applied.
Once an incident appeal has been reviewed, and a decision has been made, the incident cannot be reviewed again, whether in the same ticket, or in a separate ticket.
Penalties
Penalties for lap one incidents are liable to be harsher, and will always be at the discretion of the Stewards.
There are certain infringements that come with a guaranteed penalty under the Virtual Motorsport Series Rules & Regulations, and these are as follows:
Leaving the pitlane outside the designated qualifying time = Qualifying Ban;
Leaving the pitlane after returning to the garage outside of the pitlane = Qualifying Ban;
Starting a qualifying lap after the designated qualifying time: Qualifying Hold of 1 Minute + 1 Second per second in which the qualifying time was breached;
In the case that any of the above infringements occur during the final round of a championship, the penalty will be converted to a time penalty of equivalent length, which will be added to the final race time as follows:
If Section 4 - 3.b.i has been broken in the final round of the season, the equivalent time penalty of a Stop & Go 60 +1 second per second the time is breached will be applied;
If Section 4 - 3.b.ii has been broken in the final round of the season, the equivalent time penalty of a Stop & Go 60 will be applied;
If Section 4 - 3.b.iii has been broken in the final round of the season, the equivalent time penalty of a Stop & Go 60 +1 second per second the time is breached will be applied.
All penalties are ultimately at the discretion of the Stewards, and may not always follow published guidelines. - In such cases where the penalty has diverged from the published guidelines, then a reasoning will be given both to the driver reporting the incident, and on the penalty outcomes.
Failure to provide Motec logging files within 24 hours of notification will result in the driver being ineligible to participate in the next round of the season.
Drivers must cross the finish line, and take the chequered flag in order to have any time penalties applied to them. Failure to reach the chequered flag will result in any pending penalties applied to your next race where you are classified.
Penalty Points
The Stewarding Team will utilise a Penalty Points system alongside all time and other penalties given for reported/reviewed incidents, these are classified as follows:
Qualifying Penalty Points:
QUALIFYING PP | PENALTY |
2 | Qualifying Hold of 2 Minutes |
4 | Qualifying Ban |
6 | Qualifying Ban & 15 Seconds |
8 | Qualifying Ban & 30 Seconds |
10 | Qualifying Ban & 45 Seconds |
QUALIFYING PENALTY POINTS ARE RESET AFTER REACHING 10 QUALIFYING PENALTY POINTS |
Race Penalty Points:
Race Penalty Points will only be applied alongside penalties for incidents reported/reviewed in a race session.
RACE PP | PENALTY |
6 | 15 Seconds |
8 | 30 Seconds |
10 | Qualifying Ban & 45 Seconds |
12 | Stop & Go 30 Seconds (eq) |
14 | Race Ban |
16 | Disqualification from Championship (at Admins Discretion) |
RACE PENALTY POINTS DO NOT RESET UNTIL THE END OF THE SEASON |
If any driver receives a QPP or RPP penalty that cannot be served due to the season having finished, or the driver not attending any further rounds, then the equivalent time penalty will be added to the round that the penalty points were received in. (e.g. A driver who hits a total of 12 RPP after causing a collision in the final round of the season, will receive the equivalent time penalty of a Stop and Go 30 on top of their finishing time at the final round).
Section 5: Attendance, Reserves, Promotions/Demotions, Spectators & Car Changes
Attendance of Championships
All drivers are expected to attend all rounds of the Virtual Motorsport Series season. - Drivers may miss one round per season, and any following rounds missed without exceptional circumstances shall be penalised as follows:
Second Race Missed: All points scored removed;
Third Race Missed: Removal from series.
Exceptional circumstances do not include the following:
Driver equipment failure;
Last minute plan changes.
Each season will include one drop round, in which a driver’s worst classified race result will be removed.
A DNF will be counted towards a drop round unless it is a conscious decision to leave the race of a driver's own choice when they are capable of finishing the race, even below what they believe is a good or competitive pace.
A DNS will be counted as a drop round in cases where the driver has no option but to miss the race (e.g. pre-planned work events and/or holidays and/or acute personal reasons) and reasonable notice has been given to the VMS Staff Team.
All drivers are required to check-in to the race in the VMS discord, and only those who confirm their attendance with the check-in will receive the password for the race.
Drivers who are removed from the series are liable to receive season-long bans from VMS for the following season, unless exceptional circumstances for consistently missing races can be provided.
Reserve System
The reserve system will be utilised within the VMS ladder of series, and will allow for grids to remain filled in each race.
Drivers who are Reserve only:
Reserves will be able to race in all series provided that their pre-qualifying pace, and/or race pace within their respective split is deemed adequate.
Drivers who sign up to become a reserve will be able to check-in using the SOS reserve check-in button.
Once the check-in has closed, following Section 5 - 1.d, reserves who have checked-in will be allocated any vacant seats in their respective class on a first-come, first-served basis, and will be assigned the role to be able to see the server password.
Reserve drivers will score points in all sessions. - If a full-time driver loses their seat due to lack of attendance, the reserve will be invited to join the championship full-time.
Drivers who choose to participate solely as reserves will not be required to pay an entry-fee. - However, if they are promoted to a full-time seat in a split, they must pay 50% of that split’s entry-fee before the next round.
If a reserve driver scores enough points to finish within the top ten in their class over the course of a season, they may retain a full-time seat for the following season.
If a reserve driver competes in all rounds of the season and/or finishes in a prize-paying position, they will be required to pay 50% of the split entry-fee. This amount will be deducted from their prize payout.
If a reserve driver finishes within the top ten of their split without attending all races in the season, they will not be required to pay any portion of the entry-fee.
Drivers who are Full-Time and Reserve:
Drivers of each split will be given the option to sign up to become a reserve.
Drivers may only reserve in the split directly above their own, and only within the same car class.
Drivers who sign up to become a reserve will be able to check-in using the SOS reserve check-in button.
Once the check-in has closed, following Section 5 - 1.d, reserves who have checked-in will be allocated any vacant seats in their respective class on a first-come, first-served basis, and will be assigned the role to be able to see the server password.
Reserve drivers will score points in all sessions.
If a reserve driver scores enough points to finish within the top ten in their class over the course of a season, they may retain a full-time seat for the following season. - If that reserve was promoted from a lower split, additional spaces will be made available in the higher split during the next pre-qualifying window.
Promotion System
The Virtual Motorsport Series promotion system works as follows:
Any driver who finishes in the top 5 in each class in the overall championship in the Pro Series - Platinum Split will retain their seat for the next season of the championship.
Any driver who finishes in the top 2 in each class of the overall championship in the Pro Series - Gold Split will be promoted to the Pro Series - Platinum Split, but must remain in the same class unless they wish to pre-qualify to change class.
Any driver who finishes from 3rd through to 5th in class in the overall championship in the Pro Series - Gold Split will retain their seat for the next season of the championship, unless they wish to pre-qualify to change class.
Any driver who finishes in the top 2 in each class of the overall championship in the Contender Series - Silver Split will be promoted to the Pro Series - Gold Split, but must remain in the same class unless they wish to pre-qualify to change class.
Any driver who finishes from 3rd through to 5th in class in the overall championship in the Contender Series - Silver Split will retain their seat for the next season of the championship, unless they wish to pre-qualify to change class.
Any driver who finishes in the top 2 in each class of the overall championship in the Contender Series - Bronze Split will be promoted to the Contender Series - Silver Split, but must remain in the same class unless they wish to pre-qualify to change class.
Any driver who finishes from 3rd through to 5th in class in the overall championship in the Contender Series - Bronze Split will retain their seat for the next season of the championship, unless they wish to pre-qualify to change class.
Any driver who finishes in the top 2 in each class of the overall championship in the Challenger Series - Tier One will be promoted to the Contender Series - Bronze Split, but must remain in the same class unless they wish to pre-qualify to change class.
Any driver who finishes from 3rd through to 5th in class in the overall championship in the Challenger Series - Tier One will retain their seat for the next season of the championship, unless they wish to pre-qualify to change class.
Spectators & Team Members
Due to server size restrictions for Le Mans Ultimate, we cannot allow spectators outside of the Virtual Motorsport Series Race Control & Broadcasting teams to join the race servers. - This includes any team members/crew chiefs/spotters, etc, even when the race server may not be at full capacity.
Any instance of proven race manipulation to aid and/or inhibit any driver in any race run by the Virtual Motorsport Series will be dealt with at the discretion of the Stewards.
Incidents that may be classified as race manipulation:
Cars from the same team across multiple classes making multi-class overtakes noticeably more difficult for certain cars;
Cars from the same team in one class purposefully running noticeably below race pace to hold-up another driver;
Cars that have spent a significant portion of the race in the pitlane rejoining the track and purposefully holding up/causing a collision with another driver;
All incidents can be classified as race manipulation at the discretion of the Stewards, as long as they agree there is clear and undeniable evidence.
Car Changes
Drivers are permitted to change their car choice once per season.
Change of car will come with the removal of all points scored up to the point of change.
Drivers who wish to change their car must open a support ticket at least forty-eight hours before their race server begins.
Drivers will be reminded in their support ticket that all points scored will be removed once they agree to change cars.
Drivers may only change their car choice after the first round they compete in.
Section 6: Race Control & Steward Authority
Discretionary Rulings
Race Control and the Stewarding team may exercise individual and/or collective discretion when reviewing any actual, alleged, or reported breach of the rules and regulations contained in this document.
Discretionary rulings are not required to align strictly with the rules and regulations outlined within this document.
The reasoning behind any such ruling, as well as any subsequent amendments to the rules and regulations, will be made public, with all changes recorded in the official change log.
Section 7: Points System
Points System across Championships
The points system used in the Virtual Motorsport Series is identical across all splits, and is as follows:
1st: 25 points;
2nd: 18 points;
3rd: 15 points;
4th: 12 points;
5th: 10 points;
6th: 8 points;
7th: 6 points;
8th: 4 points;
9th: 2 points;
10th: 1 point
Drivers must complete 75% of the race leader’s distance in order to score points.
Champions & Tie-breakers
At the end of a season, the champion shall be the driver or team with the highest number of points scored, including after any applicable drop round has been applied.
In the event that two or more drivers or teams are tied on points, a countback procedure will be initiated:
Wins = Driver/Team with the most wins will be declared champion;
2nd Places = Driver/Team with the most 2nd place finishes will be declared champion;
3rd Places = Driver/Team with the most 3rd place finishes will be declared champion;
This process will continue in order of finishing positions until a champion is determined.
If no champion can be determined through the above process, the Admin team shall exercise its discretion to determine the champion.

Comments